c++ - Why is my OpenGL application rendering a 3D model with unexpected transparency? - Stack Overflow

时间: 2025-01-05 admin 业界

I'm developing a game engine using SFML for window management and OpenGL for rendering with C++. My goal is to render a 3D model, but parts of the model appear transparent. I've tried multiple approaches to ensure the model is rendered fully opaque, but the issue persists. As i rotate my camera around the model, the front faces are invisible. Due to this i always see the faces in the back.


My setup (minimal):

Source files


What I've Tried

  • I disabled blending globally before rendering

    glDisable(GL_BLEND);
    
  • I ensured the clear color has a fully opaque alpha value

    glClearColor(0.9f, 0.9f, 1.0f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
  • I ensured depth testing is enabled

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);
    
  • I replaced the fragment shader with a simple solid color to isolate texture issues. The model still renders with transparency in some areas.

Question:

  1. Why is the model rendering with transparency, even after disabling blending and ensuring opaque colors in the shader?
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