Scene Appears Completely Black on Android Build Despite Correct UI Rendering in Unity Editor - Stack Overflow
I have encountered an issue where my game's scene appears completely black when built for Android, even though the UI elements are present. In the Unity Editor, everything renders correctly. Notably, my scene does not contain any 3D objects or lights, only UI elements. Previously, I was able to build for Android without any problems, even without adding a camera to the scene. However, now the entire screen is black on Android devices.
Steps Taken:
Verified that the UI elements are correctly set up and active in the scene.
Checked Player Settings to ensure that Graphics API and other relevant settings are properly configured.
Attempted to add a camera to the scene and adjust its settings, but the issue persists.
Verified that the Canvas settings are correct and that the Render Mode is set to "Screen Space - Overlay."
Questions:
What could be causing the scene to render as completely black on Android when there are no 3D elements or lights, only UI?
Are there any additional settings or configurations that I should check to resolve this issue?
Could this be related to changes in Unity's handling of UI rendering in recent versions?
Well, I built it for Windows and everything worked fine What is the problem that everything is black in Android?
Thank you for your assistance!
I have encountered an issue where my game's scene appears completely black when built for Android, even though the UI elements are present. In the Unity Editor, everything renders correctly. Notably, my scene does not contain any 3D objects or lights, only UI elements. Previously, I was able to build for Android without any problems, even without adding a camera to the scene. However, now the entire screen is black on Android devices.
Steps Taken:
Verified that the UI elements are correctly set up and active in the scene.
Checked Player Settings to ensure that Graphics API and other relevant settings are properly configured.
Attempted to add a camera to the scene and adjust its settings, but the issue persists.
Verified that the Canvas settings are correct and that the Render Mode is set to "Screen Space - Overlay."
Questions:
What could be causing the scene to render as completely black on Android when there are no 3D elements or lights, only UI?
Are there any additional settings or configurations that I should check to resolve this issue?
Could this be related to changes in Unity's handling of UI rendering in recent versions?
Well, I built it for Windows and everything worked fine What is the problem that everything is black in Android?
Thank you for your assistance!
Share Improve this question asked yesterday amir fatemiamir fatemi 11 bronze badge 2- Please provide enough code so others can better understand or reproduce the problem. – Community Bot Commented yesterday
- Create a debug build, connect to logcat and check logs. – shingo Commented yesterday
1 Answer
Reset to default 0Try to remove the checkmark "Auto Graphics API" or add if it is disabled or enabled, experiment with Vulkan
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